Full name:
Ross Bochnek
About:
My Primary Game was done with a team, called MiroriM. As Easter Egg Designer, I:
-Created Custom QR Codes that link to both a cheat code and a link to download the game
-Created Custom Controller
My Second Game is a drawing game; all it requires is a Rule Sheet (nothing to download). It's Called "Travelers' Perspective".
"Travelers' Perspective: a Cubis-Surrealist Multi-Directional Drawing Table Game"
Game Concept and Design by: Ross Bochnek
[email protected] http://www.rehumanizing,us
# of Players: 2-4
Featuring:
-Procedural/Generative Rules
-19th Century-compatible Interface and Equipment (Just a horizontal drawing surface acessible in-the-round, dawing utensils, D6, and optional eraser are required)
Whenever this Rule Sheet has a ___, roll the D6 and enter the number of pips rolled. Some ___ have multipliers [i.e. ( ___*2)]
Setup:
Every (___*3 points), re-generate the number filled into this sheet with die rolls
Player A starts at Station 1
Player B Starts at Station 2
Player C Starts at Station 3
Player D Starts at Station 4
IF (players have diffrerent colored drawing utensils color markers)
AND
{
___ Odd roll = Markers stay with stations
}
ELSE
{Markers travel with players}
ENDIF
Start:
-Each Player tries to draw something guessable subject {noun, concept], one mark at-a-time (a mark ends upon penUp)
-Each Players' turn concludes with a die roll
1=Station 1 Draws a Mark
2=Station 2 Draws a Mark
3=Station 3 Draws a Mark
4=Station 4 Draws a Mark
____=All Players advance ___ station Clockwise
____=All players advance ___ stations Counter-Clockwise
Scoring:
-Each Player Earns ___ Points for successfully guessing each intended drawing subject
-Each Artist Earns ___ Points for successfully guessed subjects of theirs
SCORESHEET:
Player A:
Player B:
Player C:
Player D:
I am an Artist, Designer, and Writer. I studied Game Design with Katie Salen during my MFA in Design and Technology at Parsons The New School For Design. There, I studied Multimedia and Embedded Computing, and am interested in games with elements of tangible interfaces, tabletop play, media installation, and Mediated/Mixed/Alternate Reality. I'm thrilled to see my other Alma Mater Ithaca College jamming along, where I earned my BFA in Film, Photography, and Visual Arts.
Website:
Skills:
- 2d art
- 3d art
- game design
- game development
- hardware
- programming
- story and narrative
- web design
- writing