Research
The Global Game Jam® Research Community
The Global Game Jam® Research Community (GGJRC) is a loose gathering of academics and scholars interested in conducting research concerning the Global Gam Jam® and all issues relating to game jams, hack-a-thons, and game creation activities. The GGJRC maintains two primary objectives:
- To promote the GGJ through academic events and publications;
- To disseminate research related to the GGJ and other related activities (i.e. other game jams, hack-a-thons, and game creation activities) to the broader game development community
We encourage members to:
- Share published and working research on issues related to game jams, hack-a-thons, and game creation activities;
- Publish their research on game jams, hack-a-thons, and game creation activities in scholarly journals and books;
- Participate in and/or create workshops and conference sessions about game jams, hack-a-thons, and game creation activities;
With over 20,000 participants worldwide, the Global Game Jam® provides a unique opportunity to study the processes and tools for collaboration and creativity. We seek to build a community of practice, bringing together researchers to explore areas relevant to game jams, hack-athons, and game creation activities. By participating in the GGJRC you will have an opportunity to:
- Join GGJRC committees to further our objectives;
- Share research ideas, recieve feedback, and collaborate on research with scholars from all over the world;
- Connect with organizers of the Global Game Jam® for research purposes
If you would like to work with us, or have a project for which we may be able to help, please do not hesitate to contact us.
2016 GGJ research opportunities
Join us for the first-ever Conference on Game Jams, Hackathons and Game Creation Events, March 13, 2016 at UC Berkeley, California
Decisions regarding research collaborations are made at the site-level. Therefore, the GGJ Research Community will not be soliciting a call for proposals or overseeing decisions related to research collaborations. However, if you are interested in conducting research on the 2016 GGJ, we would like to encourage you to get involved in the GGJ Research Community, which can be found on Google Groups: https://groups.google.com/forum/#!forum/ggj-research
Research publications
- Findings from the 2014 GGJ six-month follow-up survey
- Findings from the post GGJ survey 2014
- Ho, X., Tomitsch, M., & Bednarz, T. 2014. Game Design Inspiration in Global Game Jam. Proceedings of DiGRAA 2014: What is Game Studies in Australia
- Ciuchta, M. & O'Toole, J. 2015. Staying with the team: Identification and switching costs in the entrepreneurial process. 2015 Babson College Entrepreneurship Research Conference
- O'Toole, J. & Ciuchta, M. 2015. Dynamic capabilities, transactive memory systems, and rapid prototype development. 2015 Strategic Management Society Annual Conference
Past research events
- 2015 Workshop on Game Jams, Hackathons and Game Creation Events (co-located with FDG 2015) [Proceedings]
- GGJ workshop 2014, co-located with FDG-2014, Ft. Lauderdale, Florida, USA [CFP] [Proceedings]
- GGJ workshop 2013, co-located with FDG-2013, Chania, Crete, Greece [Proceedings]
- GGJ workshop at DiGRA 2013
How to get involved
Join the GGJ-Research form on Google Groups: https://groups.google.com/forum/#!forum/ggj-research