The player plays a tree, develops his own root system under the ground grid, and uses the limited yang in a single round. Light quantity makes single fork root, two fork root, and three fork root to expand around. The different land grids that the root passes through will provide different nutrients (nutrients, water, oxygen) to the tree each turn, and consume certain nutrients, water, and oxygen. The tree can produce apples as ammunition to cause damage to the monster. Players need to control the strength of playing ammunition to attack the monster to protect themselves. When the monster attacks the tree each turn, it will cause damage, When the tree's HP is consumed, the game fails.
Tools and Technologies:
Unity (any product)