Jade Anderson - [email protected]
Artist
- Main Characters (Protagonist/Antagonist); Modelling, Animating and Texturing
- Enemy Character (Mushroom, Flower Plant); Modelling, Animating and Texturing
- Pickup (Wickerman); Modelling and Texturing
- Prop Creation (Butterfly); Texturing
- Original Story Concept, Narrative and Genre
Taha Akhtar - [email protected]
Design
- Level Design; Layout, Asset Placement
- Game Logo
- User Interface
- SFX; Voice Acting
Pavel Damyanov - [email protected]
Art
- Level Blockout
- Enviroment Art (All Rooms); Modelling and Texturing
- Prop Creation (Vines); Modelling and Texturing
- Prop Creation (Keys, Doors, Druid Lamps); Texturing
Stefan Fisher - [email protected]
Design
- Level Design; Enemy Placement, Layout
- Combat Design; Character Handling
- SFX; Voice Acting
Noah Hashim - [email protected]
Design
- Narrative
- Gameplay Loop
- Level Design; Enemy Placement, Layout
- System Economics
- SFX; Voice Acting
Ryan McDougall - [email protected]
Developer
- AI Programming
- Gameplay Programming
- Enviromental Programming
- Project Backend
Lewis McKeegan - [email protected]
Developer
- Player Movement and Controller
- Player Combat System
- Final Boss Combat System
Joseph Murphy - [email protected]
Designer
- Composer - Menu, Gameplay
- Level Design; Layout
Lance Vinuya - [email protected]
Artist
- Enemy Character (Butterfly); Modelling
- Prop Creation (Keys, Doors, Druid Lamps); Modelling