A top down dungeon crawl RPG where the primary objective is to destroy a giant root within a temple area at the end of each level. Along the way the player will accumulate points by collecting fruit and defeating enemies. How many points a player has at the end of a level will determine how they level up, if they do so at all. Levelling up increases a players health, mana, attack power and defense. Fruit is a finite resource and losing depletes points, making it more unlikely that a player will level up at the end of a level. Enemies will grow stronger with each level of the game but will offer no more points than those found on earlier levels, which means that losing will lower the player's odds of ultimately being able to beat the game.
MS Windows, Mac OS X, Linux / Unix
This game is incomplete at this time.