Arboreal: Shield of the Forest

"Arboreal: Shield of the Forest" is a 3D low-poly platformer x combat game where the player takes on the role of a tree, tasked with defending the kingdom against an army of lumberjacks. Starting in the Palace of all Greatness, the player learns the basics of his abilities, after which he'll be brought to the Kingdom. With roots as weapons, the player must navigate the world using their root system navigation, absorb nutrients from the soil with root absorption, sense nearby objects and hazards with root foresight, and manipulate objects in the environment with root manipulation. As the player progresses, they will gather nutrients from defeated enemies to upgrade their root abilities and ultimately restore the balance of the kingdom. Get ready to embark on an epic journey filled with danger, magic, and adventure in "Arboreal: Shield of the Forest". Here are some images which I couldn't upload because the site gave me an error :
Jam Site: 
Jam year: 
MS Windows
Tools and Technologies: 
GitHub, Unity (any product)
Technology Notes: 
Game art: Blender, Affinity Designer 2.
Installation Instructions: 

For your convenience, we'll be posting the installation instructions once a finalised version is ready to be played. Your patience is requested!


Game Development:

Koen Bos AI Development
Joas Sahetapy Ability and World Development
Sander Hoving Character and Combat Development
Justin Sijbolts Ability and Map Development

Game Artists:

Tobias Robben Lead Artist
Oumar Brouwer Object and Character Sketching

Audio Design:

Maurice Norden Musical and Sound Effects
Joas Sahetapy Voice Acting

Third-party models:
Nicrom Foliage

Game Tags: 
Third Person