Using WSAD you must touch and possess your enemies of the opposite color before your time runs out! When enemies of the same color hit you, it takes some of your time away. When you take over a new body, your prey become your predators and vice versa, and you get more time. You (and enemies) can phase through walls that match your color. See how long you can survive!
Jam year: 
Acutely Eye-dentifiable
All that Jazz
MS Windows, Mac OS X
Tools and Technologies: 
Unity (any product)
Technology Notes: 
The level is procedurally generated. The music playlist is also shuffled every time.

Jim Niehues - Design and Programming

Eliot Lash - Design, Programming, Sound Design

Aaron Belman - Sprite Art


Sound Attribution

The following sounds from were used:

S: 03797 ghosts fly up.wav by Robinhood76 | License: Attribution Noncommercial
S: punch 8.aif by CastIronCarousel | License: Attribution
S: Kid Ghost Sigh.wav by HorrorAudio | License: Creative Commons 0
S: Click by lebaston100 | License: Attribution
S: Goblin Death.wav by spookymodem | License: Creative Commons 0
S: sigh by wjtaylor | License: Creative Commons 0
S: growl #2 by BloodPixelHero | License: Creative Commons 0

The following public domain music was used:

  • "Crazy Blues"--Mamie Smith and Her Jazz Hounds (1920)
  • "Oh! How I Hate to Get Up in the Morning"--Arthur Fields (1918)
  • "Nobody"--Bert Williams (1906)
  • "Ory's Creole Trombone"--Ory's Sunshine Orchestra (1922)
  • "Sunset Medley"--Gus Haenschen & T. T. Schiffer (1916) 
  • "Whispering"--Paul Whiteman and His Ambassador Orchestra (1920)
  • "Who Broke the Lock"--Sam Cousins and Ed DeMoss (1898)


Game Stills: 
Game Tags: