A tiny game where you roll dice, use them to activate skills, and hope to survive the winter. The game isn't super deep, but it's meant to be a bit challenging. You should be able to win every run if you use the mechanics wisely. Originally made for GG22, then I took extra time for balancing and audio.
Tools and Technologies:
The game features a color palette by Poltergasm and music by Sara Garrard. The cover image is from the British Library archive. Inspired by Dicey Dungeons, The Yawhg, and other things. Code/design/art by Ludipe.