Iron Seed

This is a tale of the duality of Nature vs Machine, two opposite forces that have been used and exploited by man for centuries. The balance of these two grows less and less with the creation of newer technologies, more forests are being destroyed, more wildlife is suffering and it is your duty to stop this by restoring balance between nature and machine. Use your powers of the forest to create turrets to fend off any machine that would harm the life tree of the forest, maybe even use that same tech against them!
Jam year: 
The Best from Britain - (Sponsored by UK Games Fund/Transfuzer)
Sustainable (Sponsored by Virtuos)
Take A Break
MS Windows
Tools and Technologies: 
Unreal Engine
Technology Notes: 
AutoDesk Maya, Substance Painter, Z Brush

Project Lead - Samantha Monaghan

Programming Lead - Josh Davidson

Art Lead - Aaron Lynch

Game Design | UI/UX Lead - Luke Shingleton

Level Design Lead - John Houston

Asset Development Team - Karl Redfern and Filip Taranek

Programming Team - Holly Boyle and Turlough Doherty 


Jakub W - Grass and Dirt Asset Materials

UDebLemon - Modular Low Poly Robots Asset Pack

Dunegon Mason - Wizard for Battle PolyArt Asset Pack - Animations only

Lous visual effects - Luos's 8 Elements 


Game Stills: 
Game Tags: 
Third Person