* All timing is EST. If you just join us, please join the Discord server for updates and connect with other jammers.*
Join The Playcrafting Global Game Jam Site:
We are excited to announce our 2021 Global Game Jam (GGJ) site! If you’re not familiar with GGJ, it is the world’s largest game creation event taking place around the globe, typically at physical locations. Playcrafting has been a site organizer since 2016. Our 2020 site was the biggest in the United States and the second-largest in the world with more than 750 jammers.
All games will have the same theme, which will be announced at the live opening event on Thursday. If you have more questions about how the Global Game Jam works, visit globalgamejam.org.
Playcrafting’s Global Game Jam Online Venue:
Our main virtual hub is Playcrafting’s Discord server. Join the server here.
The kickoff and closing events will be on Playcrafting’s Twitch channel.
The workshop series will be premiered on Playcrafting’s YouTube channel.
Interested in volunteering for this event? Sign up here.
Game Jam Registration:
This event is free, but you must register on the GGJ site to be a part of the festivity! Each participant will need to create a profile with your full name, contact information (please include your Discord handle), and skills.
If you already have a team, please add “I have a team” in the profile along with your teammates’ names.
If you’re looking to join a team, please add “I need a team” in the profile. And enter your information in this spreadsheet. This will help us to form your team. We have a team size limit of 5.
Need help registering and joining our site? Check out the step-by-step instructions here.
This year, the event will run from Wednesday, January 27th through Sunday, January 31st, 2021. The detailed schedule is as below. All workshops will stream on Playcrafting’s YouTube unless stated otherwise.
Wednesday, January 27th
Going over logistics and key information of the event on Discord.
Thursday, January 28th | Jam Day 1
6 PM ET Kickoff stream and announce the theme on Playcrafting’s Twitch.
7:30 PM ET Game Ideation Workshop with Kevin Harper, VR/Unity Developer at ustwo on Discord
8 PM ET Building Games for Alternative Controls by Francesca Carletto-Leon, Game Designer at Fullbright
9 PM ET Getting Started in Unreal Engine by Kyle Erf, Director of Technology at Moving Pieces Interactive
Friday, January 29th | Jam Day 2
10 AM ET The Basics of Sound Design by Alyssa Menes, Composer and Sound Designer
11 AM ET Remote Collaboration by Tom Shannon, Technical Artist at Epic Games
12 PM ET Quixel Deep Dive by Luis Cataldi, Global Education Evangelist at Epic Games
2 PM ET The Stadia Makers Program and Developing for Stadia: A Brief Overview by Kirk Lakes, Business Development Manager and Austin Speelman, Technical Account Manager
Saturday, January 30th | Jam Day 3
10 AM ET Smart Tabletop Development with the Blinks Game System! by Move38
11 AM ET Leveling Up Your Writing Skills by Cara Hillstock, Writer and Narrative Designer
Sunday, January 31st | Last day of GGJ 2021
Projects to be submitted by 5 PM ET. Full instructions on how to upload.
Wednesday, February 3rd
6 PM ET Closing stream and winners announcement on Playcrafting’s Twitch.
All projects must be submitted to the GGJ website by 5 PM ET on Sunday, January 31st, 2021 in order to be considered for prizes. Click here for full instructions on uploading your project.
Code of Conduct:
This is an inclusive site – people of all ages and backgrounds are welcome to join. You do not need to be an active game developer to participate. Many game developers will be in attendance, too!
In the interest of fostering an inclusive and safe environment at all of our events, our Code of Conduct will be enforced.
Sam Barlow, Game Designer at Half Mermaid
AJ Cirilo, Sr. Game Designer at Rockstar Games
Anya Combs, Director of Games Outreach at Kickstarter
Brian Crecente, Journalist
Alec Dawson, Sr. Game Designer at Blizzard
Daniel King, Lead Game Designer at Move38
Kirk Lakes, Business Development at Google Stadia
Andrew Stevens, QA Engineer at Avalanche Studios
Timbre Webb, Community Manager at [email protected]
Hamish Young, Sr. Technical Designer at Avalanche Studios
Zombaekillz, Content Creator
Adapting For The Virtual Setting:
- The opening and closing events will take place on Twitch.
- The workshops will be hosted on YouTube.
- Discord will be our main channel of communications.
- Jammers can sign up with their own teams. If you don't have teammates, we will coordinate and help with team formation.