Welcome to APU's 3rd Annual Global Game Jam!
We're excited to have you join us for our second GGJ event. Here are some highlights from our first year:
NO EXPERIENCE NECESSARY!
This is an all-access event, geared towards attendees of all levels!
Since this is an online event, you will need to have a computer and software (dependent on the team and project). Typically, games at created using Unity, Unreal Engine, GameMaker Studio, Godot, etc. Be sure to check out the system specs for those game engines to make sure you have an adequate computer.
Tabletop games are also allowed, so if you'd rather work with a team to create a board/card/dice/etc. game, fee free!
Tom Smith has been making games for about 25 years now, starting with board games at Mayfair. He also wrote the first US rulebook for Settlers of Catan. After Mayfair, Tom moved to High Voltage Software where he started designed vide games such as Paperboy 64 for the Nintendo 64. While at High Voltage, Tom worked on a wide range of games including console, handheld, PC, action, strategy, story, etc. After High Voltage, Tom moved to California to work at THQ where he helped external developers make their games more fun. When THQ dissolved, Tom moved to Disney Mobile where he worked on Where's My Water? And Where’s My Water? 2. From Disney Mobile, Tom moved to Disney Educational Group, which was soon acquired by Zynga. There, he worked on Scrabble Go! After the Disney experience. To was hired at Imbellus, a company that made assessment games. Since then, Imbellus was bought by Roblox, where Tom continues working on assessment games.
Tom Smith also teaches game theory and mechanics at Moorpark College, in Moorpark, CA.
The event is free to all!