After crash-landing on a deserted planet, you must figure out a way to call for help. An emergency SOS communications system was on-board the crashed ship, but the parts have been scattered and need to be retrieved. Experienced from a top-down perspective, Spacedots is a game.
Controls:
LMB: Build up power
LMB up: Release power in direction of mouse cursor
RMB: Brake/Slow down
R: Change resolution (Switches between 1024x1024, 720x720, 640x640)
Q: Respawn, just for in case accidents happen.
Jam Site:
Jam year:
2021
Diversifiers:
On the safe side
Platforms:
MS Windows
Tools and Technologies:
.Net, Unity (any product)
Technology Notes:
Textures created with a combination of Krita and Piskel.
Central viewport created using Shapes by Freya Holmér.
Ship model created with Blender.
Installation Instructions:
The source code requires a third-party Unity plugin (Shapes, by Freya Holmer) which I am unable to publish here for obvious reasons. As such, the source code won't compile correctly until Shapes is reapplied to the Assets folder.
Credits:
Created by Aaron Ross (Azure_Kyte)
SFX obtained from https://www.zapsplat.com
Video Link:
Repository Link:
Game Stills:
Download Link: