After crash-landing on a deserted planet, you must figure out a way to call for help. An emergency SOS communications system was on-board the crashed ship, but the parts have been scattered and need to be retrieved. Experienced from a top-down perspective, Spacedots is a game.
LMB: Build up power
LMB up: Release power in direction of mouse cursor
RMB: Brake/Slow down
R: Change resolution (Switches between 1024x1024, 720x720, 640x640)
Q: Respawn, just for in case accidents happen.
Textures created with a combination of Krita and Piskel.
Central viewport created using Shapes by Freya Holmér.
Ship model created with Blender.
The source code requires a third-party Unity plugin (Shapes, by Freya Holmer) which I am unable to publish here for obvious reasons. As such, the source code won't compile correctly until Shapes is reapplied to the Assets folder.