After crash-landing on a deserted planet, you must figure out a way to call for help. An emergency SOS communications system was on-board the crashed ship, but the parts have been scattered and need to be retrieved. Experienced from a top-down perspective, Spacedots is a game. Controls: LMB: Build up power LMB up: Release power in direction of mouse cursor RMB: Brake/Slow down R: Change resolution (Switches between 1024x1024, 720x720, 640x640) Q: Respawn, just for in case accidents happen.
Jam year: 
On the safe side
MS Windows
Tools and Technologies: 
.Net, Unity (any product)
Technology Notes: 
Textures created with a combination of Krita and Piskel. Central viewport created using Shapes by Freya Holmér. Ship model created with Blender.
Installation Instructions: 

The source code requires a third-party Unity plugin (Shapes, by Freya Holmer) which I am unable to publish here for obvious reasons. As such, the source code won't compile correctly until Shapes is reapplied to the Assets folder.


Created by Aaron Ross (Azure_Kyte)
SFX obtained from

Game Stills: 
Game Tags: 
Point & Click