Ringu Lost & Found is a mashup of the GGJ'21 theme with threads of inspiration from Myst, Gone Home, What Remains of Edith Finch and The Ring or Ringu, the 1998 Japanese Horror Film followed in 2002 by the American remake. I had planned on using CORE, but after installation the CORE Launcher repeatedly crashed and instead I used the Unreal Engine. Conveniently, the UE4 Marketplace has available the architecture and assets from Edith Finch. The start of simple idea based on the theme of Lost and found is to search for pages from a diary scattered through the clutter of first and second floor of the Finch family home. As the player explores the house appears abandoned. Bedrooms are locked. As each page of the diary is picked up, the paper page explodes in flames and quick disintegrates into a puff of smoke. As pages are found and collected, a story is revealed in bits and pieces about a troubled young girl (who apparently met a tragic end). As the player continues searching and assembling the story the player gains access to locked rooms and discovers hidden passageways, but also dead-ends, doors that lock behind the player (these rooms are like a mini game escape room with a timer. If the player doesn't get out the player re-spawns in the hallway. Some pages of the diary contain partial maps of the layout of the home but these also could be misleading or incorrect, and the player may find themselves in a dangerous place. Hazards include rooms that are traps with walls the move in and will crush the player or floor boards that collapse where the player may fall to the previous floor or all the way to the basement. In this simple implementation the player arrives in 'the Bunker" with a malevolent entity that has been awoken (get out asap, close and lock the door behind you!). Could be multi-player where players compete or play cooperatively to piece the story together and release the specter from her torment.
What Remains of Edith Finch assets downloaded from the Unreal Marketplace. Background music are brief excerpts "Threnody for the Victims of Hiroshima" (1960) by Krzysztof Penderecki. Gameplay programming in Blueprints.
Download Zip file and open with UE4 Editor.