Gem Collector

As you travel through the dungeon, you lose some of your abilities. Collect the mysterious gems to get them back. Make sure you avoid the strange inhabitants as well, who knows what they can do... A 2D platformer developed by Reverse Interactive for Global Game Jam 2021. Controls: AD / Left-Right Arrow Keys - Run Space - Jump C - Dash
Jam year: 
2021
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Installation Instructions: 

The game was originally made on Windows 10. While this shouldn't cause any problems in the Unity editor, you may encounter a few issues.

UNITY VERSION: 2020.1.4f1

To open the project, you will need to add the 'GlobalGamesJam2021 folder in the Unity Hub.
You will also be required to download the 3rd party licensed assets, which cannot be included in the source files.

================
3RD PARTY ASSETS
================
Platform Character Pack by Thomas Lean
https://thomas-lean.itch.io/assets2
==========
The sprites need to be played in multiple different folders.
- Dark idle: 'Assets/Assets/Dark'
- idle: 'Assets/Assets/Light'
- dash0 - 4: 'Assets/Animations/Character/dash'
- idle_blink0 -2: 'Assets/Animations/Character/idle_blink'
- jump0 - 3: 'Assets/Animations/Character/jump'
- run0 - 9: 'Assets/Animations/Character/run'

SUPER PIXEL DUNGEON by unTied Games
https://www.gamedevmarket.net/asset/super-pixel-dungeon/
=========
The spritesheet needs to be imported into 'Assets/Assets'.
You will need to divide up the spritesheet in Unity's tilemap editor, having each tile it's own SpriteSheet element in the same folder.

Gems / Coins Free by La Red Games
https://laredgames.itch.io/gems-coins-free
==========
All the image files need to be imported into 'Assets/Assets/Gems'
To set up the spritesheet correctly, in the Inspector:
- Set sprite mode to multiple
- Change pixels per unit to 16
- Set Filter Mode to Point (no filter)
- In the Sprite Editor, select slice,
- Set Type to Grid By Cell Size,
- and set Pixel Size to be 16 and 16

Font - VCR OSD Mono by Riciery Leal
https://www.dafont.com/font-comment.php?file=vcr_osd_mono
==========
Once downloaded, drag the 'VCR_OSD_MONO_1.001.tff' file into 'Assets/Assets/Text'.
Each text element will need to have the font file assigned to it.
Text Elements:
- Close Game Button in GameEndScene (named Respawn)
- Text in GameEndScene
- Respawn Button in GameOverScene
- Text in GameOverScene
- Button in StartScene
- Text in StartScene
- CurrentLostAbilityText in GameScene
- CurrentHealthText in GameScene
- Text in GameScene

Music - Walls are Watching by Sara G (sonatina)
https://sonatina.itch.io/infinity-crystal
https://sonatina-3.bandcamp.com/album/infinity-crystal-awakening-ost
==========
.ogg file needs to be dragged into 'Assets/Assets' (make sure it's the LOOP variant).
It then needs to be added as the 'AudioClip' in the Player game object's Audio Source component.
Set Play On Awake and Loop to true in this component.

==========
 CONTROLS
==========
RUN - A/D or Left/Right Arrow Keys
JUMP - Space
DASH - C
In-game buttons are controlled with the mouse cursor

Credits: 

Ben Thompson - Team Leader, Programming, Gameplay Design

Josh Thompson - Programming, Level Design

Jakub Bas - Programming, Gameplay Design

 

================
3RD PARTY ASSETS
================

Platform Character Pack by Thomas Lean
https://thomas-lean.itch.io/assets2

SUPER PIXEL DUNGEON by unTied Games
https://www.gamedevmarket.net/asset/super-pixel-dungeon/

Gems / Coins Free by La Red Games
https://laredgames.itch.io/gems-coins-free

Font - VCR OSD Mono by Riciery Leal
https://www.dafont.com/font-comment.php?file=vcr_osd_mono

Music - Walls are Watching by Sara G (sonatina)
https://sonatina.itch.io/infinity-crystal
https://sonatina-3.bandcamp.com/album/infinity-crystal-awakening-ost

Game Stills: 
Executable: 
Game Tags: 
2D
Platformer