You find yourself lost in a dark, unfamiliar forest with no recollection of how you got there. Search for a safe place from the darkness and the terrors that it brings... --- Dendro is a procedurally generated roguelike horror game for Windows. Controller gameplay is supported (except for UI buttons).
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Other tools used in development: Visual Studio, Blender, Maya, Photoshop, Illustrator, PreSonus Studio One
Installation Instructions: 

Download the provided zip folder to your computer.  Unzip it, find the file named "Dendro.exe" and launch it!


Blake Darrow - Project Lead, Game Tech, Level Designer
Chris Cheung - 3D Artist, Animator, Sound Designer
Silas Bazar - 3D Artist, 2D Artist, Animator, Graphic Designer
Noah Booker - VFX Artist, Texture Artist
Lane Simpson - Programmer, Level Designer
Garrett Wagner - Programmer
Logan Giese - Programmer, UI Designer
Ethan Hundsberry - Musician, Sound Design


Dendro utilizes these sounds from Freesound:

“Groan 2. wav” by vtownpunks ( licensed under CC BY 3.0, “Zombie Growling” by gneube ( liscened under CC BY 3.0, “Going on a forest road gravel and grass.wav” by stragnet ( liscened under CC0 1.0, and Gunshot4.wav by ShawnyBoy ( liscened under CC0 1.0. 


All other sounds were created by the game team.


Game Stills: 
Source files: 
Game Tags: 
Third Person