Art Doesn't Steal It's Self

Art Doesn't Steal It's Self - by lil PDF
Jam year: 
The Possibilities are Endless - (Sponsored by Endless)
Moving the goalposts
MS Windows, Virtual Reality platform
Tools and Technologies: 
Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Technology Notes: 
Many YouTube Videos for support and Help, of note: Valem's VR Dev Series Unity's API page
Installation Instructions: 


  1. Download the latest release from git here.
    • Current Stable Alpha Release for Global Gam Jam: v0.91
  2. Unzip the file, locate the ADSI.exe
  3. Launch Steam VR
    • ​Make sure headset, tracking devices, and controllers are connected
  4. ​​Run ADSI.exe and enjoy!


Made in Unity v2020.2.2.f1

Troubleshooting & Tips:

  • Steam-VR Open and Connected before Launching game.
    • The game was built on Open-VR Standards but was only tested on a Valve Index
      • During testing a Windows Mixed Reality Device was tested successfully only after the end-user re-mapped their inputs.


  • Controls:
    • ​Left Hand:
      • Joystick/Thumbstick = Movement
    • Right Hand:
      • Joystick/Thumbstick = Snap Turn Left/Right
      •                     Touchpad = Teleport
    • Both Hands
      • Grip = To Pickup/Hold


This is my submission to the Global Game Jam 2021. The theme of 'Lost & Found' is represented in a virtual reality game, where players hunt for famous stolen art-works while water floods a 'secret-art bunker.'

In a time of NFT's, it is worth looking back at the long history of art being used as objects of wealth and value, often stolen away from the very creators, and placed in secret illicit private colletions around the world.

We hear of the stories of found abandoned masterworks, recovered war prizes, and newly discovered un-destroyed pieces, that sometimes are eventually returned to the original owner's estates, but where are they at this moment?

In my first Game Jam submission and Virtual Reality game built on the open-VR standard, I learned many things that have helped grow my C# coding skills


Featuring the audio talents of:

Rebranding_In_Progress : Dialogue Level 1 Loop
Packages of Note that supported the build:

Steam VR by Valve
Shader support from
Build Facts: Built for Open-VR standards

Built using the Unity Engine for Global Game Jam 2021


all other assets released open-source via lil PDF

Game Stills: 
Game Tags: