You must register on the Global Game Jam website with your full name (first and last). If you signed up with just your Username, First Name, or Initials, this will not suffice. You must include your First and Last Name. Please edit your information accordingly.
Join Playcrafting and Microsoft for a weekend of game-making plus free talks and workshops, refreshments and prizes! Stay tuned to this page as we confirm speakers, workshops and prizes in the coming weeks. Our 2019 site was the biggest in the United States and the 2nd largest in the world with over 500 jammers and 1200 attendees. Be a part of the magic in 2020, live all weekend from Times Square!
What started in 2016 grew to an epic scale by 2019 with our massive site in partnership with Microsoft. The result? Over 1,200 attendees and 500 official jammers – student and professional, young and old, newbie and veteran – joined us for a full weekend making over 80 games with free onsite workshops, refreshments and an epic expo and demo showcase with judges and prizes that had folks cheering all Sunday long. We’re so excited to grow and evolve this one-of-a-kind weekend for our community in 2020.
Each participant will need to register on the GGJ site with their full name. All projects must be submitted to the website in order to be considered for prizes. Entry to this event is free, but you are required to RSVP on the GGJ site with your full name in order to gain access to the event.
You do not need to be onsite the entire weekend to participate or to be entered for prizes.
The site itself will be open 5pm to 9pm on Friday, 9am to 9pm on Saturday and 9am to 8pm on Sunday. Games can be worked on outside of the site, but we’ll be closing down at the specified time each night.
This is an inclusive site – people of all ages and backgrounds are welcome to join. Children should be accompanied by a parent or guardian. You do not need to be an active game developer to participate. Many game developers will be in attendance, though, too!
All games will have the same theme, which will be announced at our kickoff on Friday night. If you have more questions about how the Global Game Jam works, visit globalgamejam.org. We will provide free workshops throughout the weekend. We will also have designated quiet zones for teams that need the space to concentrate.
In the interest of fostering an inclusive and safe environment at all of our events, our Code of Conduct will be enforced.
- 5:00pm – Doors Open / Registration & Check-in
- 6:30pm – Welcome Announcements & Keynote Video
Featured Partners onsite: Microsoft, Unreal Engine, Buildbox, Move38, Red Bull
- 7:45pm – Groups are formed
- 8:00pm – Game Ideation Workshop by Kevin Harper, VR / Unity Developer at ustwo
- 9:00pm – Site closes
- 9:00am – Doors open / Registration & Check-in
- 12:00pm – Registration closes for the day
Free Workshops Series
10:00-11:00am -- Intro to Game Design by Sam Barlow, Director & Writer of Silent Hill: Shattered Memories, Her Story, and Telling Lies
11:15am-12:15pm -- Driving player input animation in Unreal Engine by Luis Cataldi, Global Education Evangelist at Epic Games
12:30-1:30pm -- Intro to Unity by Michael Rubino, Co-Founder at Looply Games and formerly Mobile Architect at Dots
1:45-2:30pm -- Modeling and Animation by Jerell “Rell” John, Asset Specialist at MLB and formerly Game Capture Artist at Rockstar Games
2:45pm-3:30pm -- Audio Assets: Tips & Tricks for Jammers by Ronny Mraz, Technical Sound Designer at Avalanche Studios
3:45pm-4:30pm -- Gameplay Blueprints for Easy & Effective Interactivity by Tom Shannon, Technical Artist at Epic Games
1:00-5:00pm - Office Hours with Unreal Engine
9:00pm - End / site closes
- 9:00am – Doors open / Registration & Check-in
- 9:00am-3:00pm – Office Hours with Unreal
- 3:00pm – Deadline for submitting games!
- 3:00pm-5:00pm – Global Game Jam Expo & Judges Choose Winners
- 5:00pm – Winners are Announced & Demo Games
- 8:00pm – Site closes
What to Bring
– All of your own equipment (laptops, cords, controllers, adapters, software, etc). Anything you need to make a game over the weekend will need to be brought by you. We will not be providing.
– A laptop with the relevant software downloaded and installed for any workshops you’re attending.
– A government-issued photo ID.
What NOT to Bring
– Large fabric items (stuffed animals, couches, etc.)
– External speakers.
– Fake (or real) weaponry of any kind.
– Confetti/glitter/etc that makes a mess.
– Anything that can’t be carried in a regular elevator.
– Anything that can’t be easily transported through narrow corridors. There are some tight spots in the building.
– Smoke machines, strobe lights, disco balls.
– Anything dangerous or threatening (everyone has to go through Microsoft security).
– Anything that would be inappropriate for kids to interact with.
- Best of Show: 1st, 2nd, 3rd
- Best Use of Theme
- Best Game Made in Unreal Engine
- Honorable Mentions
- 1-month Game Residency at Wonderville
- Gift cards for gameplay at OS NYC
- Beat the Bomb experiences!
- Blinks Core Sets
- [email protected] Custom Branded Skate Decks
- Xbox Games
- LP Vinyls, CDs and merch from Columbia Records
- And swag bags!
- Jerell “Rell” John, Asset Specialist at MLB and formerly Game Capture Artist at Rockstar Games
- Michael Rubino, Co-Founder at Looply Games and formerly Mobile Architect at Dots
- Kati Nawrocki, Studio Art Director at Dots
- Alex Patterson, Founder & CEO of Beat the Bomb
- Steven Chew, Senior Level Designer at Avalanche Studios
- Narz, Cheddar Esports TV Host, Personality, & Streamer
- Sam Barlow, Director & Writer of Silent Hill: Shattered Memories, Her Story, and Telling Lies
- Em Lazer-Walker, Cloud Advocate at Microsoft
- Pete Vigeant, Founder & Designer of The Completely Surrounded, LLC and formerly Creative Director of ESC Games
- Laura Tallardy, Co-Founder and Game Designer at LunaBeat Games
- Heather Arbiter, Game Design Consultant