WeALL is a serious game that wants to make the player think about the result of his actions in a World that is cracked, both physically and socially. In fact there are many differences and because of this lots of people are marginalized. Each of us, as an individual, has a moral duty to behave well and try to help reduce these divisions. Our unique point of view, though, doesn’t really allow us to see the real effect produced by our actions. Sometimes what we think is a good one is nothing but bad. As a result of that, instead of fixing our World, we only increase diversity by raising more walls. ~●~ GAME FEATURES: Single player | Gyroscope-enhanced game | Play on smartphone (Android required) | Time-limited | Original soundtrack.
Tools and Technologies:
Unity (any product)
Visual made with: – Adobe Illustrator – Adobe Photoshop – Adobe After Effects
~~●~~GATTOCORNO PRODUCTION ~~●~~
2D ARTISTS – Daniela Sonia Pessot, Giulia Zoccarato
PROGRAMMERS – Luca Gatti, Davide Della Casa Venturelli
SOUND DESIGNER – Giulio Bursi