It's running. On Hexes. But Super.
For the Oculus Quest.
Jam Site:
Jam year:
2020
Diversifiers:
Language-Independence (Sponsored by Valve Software)
GGJ20
Platforms:
Virtual Reality platform
Tools and Technologies:
Unity (any product)
Technology Notes:
Unity 2019.3.0f6, Oculus Integration Asset.
We used Google Sheets for level design, and Pyxel Edit for art.
git, adb, and scrcpy on the OSX command line.
Playable in Oculus Quest.
Installation Instructions:
Installable via SideQuest: https://sidequestvr.com/#/app/508
Or install instructions in the README: https://gitlab.com/mgrider/ggj2020/blob/master/README.md
Credits:
Martin Grider - programming and game design
August Brown - art and game design
Robert Frost III - music
Andy Shih - programming and development
Repository Link:
Game Stills: