Repair the track before the marble reaches the spot. As always I had great ideas and a project scope of several weekends after the KeyNote. The result is a rough overview of what I had in mind. Game idea: Actually several balls should roll along a marble run. The broken parts of the track have to be repaired before the balls reach them. In the intended multiplayer mode the "passed" balls were counted and a winner was determined. Reality: The weather was bad in our region and my little son really wanted to play with his father. Which I then used to do some IRL practice tests + build a logo with him. The time available was dwindling more and more. The icing on the cake was that I broke the repair control shortly before the deadline. Drag & Drop reacts on the track part - but unfortunately the snapping ruins the result. Result: The Demo Scene and the first GameLevel hopefully give a feeling of my idea. The sources and the binary file to play are uploaded. Maybe I will put more uploads and improved versions on my website in the next days. Have fun... We had it.
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Created with Unity3D - Win + Mac Build... (Not tested)
Source files: