Mind Mend

You step through your front door after a long day, looking forward to a restful evening. Your hand drifts down to your pocket to grab your... wait. Maybe it's in your bag? Oh no... where is it?! Where is your phone?? Ok, be cool. Think back... retrace your steps in your mind. Where did you go today? Where did you last see your phone?
Jam Site: 
Jam year: 
A kind of cooperation (sponsored by Sony Interactive Entertainment)
Language-Independence (Sponsored by Valve Software)
MS Windows, Mac OS X
Tools and Technologies: 
Unity (any product)
Installation Instructions: 

Download the file and open it.

You can access the level editor by clicking a hidden button in the bottom right corner of the title screen.

Levels are saved as JSON files. Clicking the "Save Level" button will output a file called 'level.json' to Unity's "persistent data path", and will overwrite the level that's already saved there. If you want to permanently save a level you'll have to find the JSON file and move it to a different location, see the Unity docs (https://docs.unity3d.com/ScriptReference/Application-persistentDataPath....) to learn how to find it.

The game comes with a default level stored in Unity's "Resources" folder. On startup the game will attempt to load 'level.json' from the persistent data path. If it doesn't find a file there, it will load the default level (also called 'level.json') from Resources.

How to Play:

Each game is comprised of two streams of consciousness, one for each player. The orange player is trying to remember where they lost their phone. The blue player is trying to decipher a way to return a phone they found.

Everyone has a top-down view of a neural grid. On their turn, each player will spread their mental activation by first clicking on a node in their existing network, and then selecting an adjacent node. The player is always trying to spread activation all the way to their currently displayed goal. Once they reach this goal, they spark a part of their memory, and the next goal appears.

This continues until both players have mended their memories by activating all 5 of their goals. However, the two streams of consciousness can never cross paths, and every time a new goal is achieved, the memory trace gets stronger - and longer!


Jacob Caspick - Programming, level editor
Lukas Steinman - Programming
Kate Thompson - Game design, testing, story
Jill Fogarty - Art, testing, story
Akira Arruda - Art, testing, story

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