Lone Survivor

You have crash landed on a mysterious planet. Seek shelter before your oxygen runs out. Use the planets resources to repair your ship and get home.
Jam year: 
MS Windows
Tools and Technologies: 
.Net, Unity (any product)
Technology Notes: 
Maya 2019, Audacity, GIMP, Krita, Blender
Installation Instructions: 

A Windows build has been uploaded in a zip file. Download, extract and run GGJ2020.exe to run. Please note, the game was made to run on 1080p/16:9 resolutions and not much else, but I hope you can have some fun!

W/A/S/D: Move active unit. move over items to pick them up off the ground. Active Unit can be changed by clicking character buttons in the top right hand corner of the screen.

Mouse: Most interactions. Click on Items to transfer inventory between another unit you're facing and right next to.
Walking into a base will replenish your health and oxygen. Drones cannot enter the base but can be recharged via the glowing power substations nearby.

Crafting can be done in the base via the Foundry. Items require one or two base items and will craft as many of the resultant items as can be made with the provided materials. Right clicking inventory or foundry items will split the stack when transferring to the Foundry or Base inventory, allowing for more granular control of resources.

To "win", feed items from your inventory into the crashed spaceship. Crafted items are generally more effective, although a couple items are specifically useful for the Astronaut or the Drone (Maybe some oxygen tanks and batteries). Collectible items will regenerate if you return to base.

Once it reaches 100% the game is over.


Programming, UI - Aaron Ross    3D Modelling - Drew Van Schoonhoven

Game Tags: 
Third Person