Godspeed Goliath

The earth is branded by war. Autonomous drones roam the surface and shoot anything that moves. To shut them down, the iron giant Goliath is reactivated. The goal of the game is to keep the golem alive as long as possible. Absorb the projectiles with the shield of the drone and repair the struck limbs of the giant. As soon as it reaches the ancient site, it can use the energy core stored there and fire a huge EMP, which extinguishes the remaining guns. Controls: WASD - Drone Movement | RMB - Shield | LMB - Repair
Jam Site: 
Jam year: 
Language-Independence (Sponsored by Valve Software)
MS Windows
Tools and Technologies: 
Unreal Engine
Sebastian Kühn Game Design, Programming
Josef Buchner Game Design, Programming
Andreas Moder Programming
Lisa Graf Environmental Art
Aaron Beller Character Art, Animation
Johannes Monsch Technical Art, VFX
Raphael Stieglbauer SFX
Ulrich Merckens Music


Game Stills: 
Game Tags: 
Third Person