Puzzle game involving using a crane to move canisters of gas around in a grid in relation to one another. Different canisters in right combination corresponds to opening paths for a robot to go and fetch more canisters and increase the size of your grid. Aquire as many canisters as you can, and fix up your facility with all the upgrades you can find to clear out the map. Controllers: Crane is controlled by "WASD". "E" to pick up and put down canister. Camera of 'world map' is moved with the "Arrow Keys". Zoom with "Z" and "X".
Tools and Technologies:
Unity (any product)
Blender for 3D models. Paint.NET for colour palettes. Pen and Paper for proof of concept.
Executive Producer - Mathias Selmer Jørgensen
Lead Programmer - Steffen M. Fureli
Game Design and Sound - Ola Meling Johannessen
3D Art Director - Erik Heimvik
3D Art - Einar Nilsen Idland
Concept Designer - Jostein Geithus