What happens when two opposite souls are forced to work together? The time is running out and the two rivals need to sync their skills to reach the center of the map. Fix your way while crashing the obstacles! Do it in time… or die trying!
Jam Site:
Jam year:
2020
Diversifiers:
Language-Independence (Sponsored by Valve Software)
Platforms:
MS Windows, Linux / Unix, Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies:
.Net, Unity (any product)
Credits:
Credits
GX Team
- Diogo Barbosa Silva (Level design)
- Herbert Weigert Venancio (CI/CD and Programming)
- Icaro Emannuel Sampaio Almeida Menezes (Programming)
- Marcos Thiago Braga Soares (Programming)
- Nicolas Castro de Souza (Artist: models, screens and t-shirt inprint)
- Raphael Pinto da Silva Panta Leão (Programming and randomly singing (very) weird stuff...)
- Valdemar José Ceccon Junior (Programming)
The whole team worked together in creating the game design.
Tools and Technologies
- Magikavoxel
- Unity3d
- Tiled
This game was developed with the power of Monster, a lot of caffeine, pizzas and grapes.
Video Link:
Repository Link:
Game Stills:
Source files:
Executable: