Cara is a game about a girl with a broken heart, and in order to become whole again, she must confront her inner demons, and push herself to make her life better. It is a game that involves both narrative and platforming elements.
Tools and Technologies:
Unity (any product)
Casey Chen: Narrative and Game Designer
Christian Albiar: Composer / SFX
Gabbi Martinez: Character Artist
Mike Henry: Level Designer / Programmer
Trever Berryman: Game Design / Narrative Design