We're Off to Slay the Wizard

The only thing standing between you and the world of your favorite game is the dreaded T'TUR RAYEL, the wizardly tutor that's given you the same droning exposition every. Single. Time. No longer. It's time to go home.
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Piskel, online pixel art program Krita and Clip Studio Paint
Installation Instructions: 

Download package, extract, and launch! Please note that the game's settings override the aspect ratio chosen when the game starts.

  • Concept and Design by Xan Farley.
  • Programming by Xander Thomas.
  • Character and Menu Art by Travis Benton.
  • Environment and Prop Art by Jessica Nagamatsu.
  • UI and UX by Wendy Kang.
  • Music by Evan Witt
  • Moral support by Plushie Hornet
Game Stills: