Welcome Home

What better way to play a game than by telling your own story? A story in which you recover that lost childhood. The environmental narrative and music will be key elements to get to transmit those memories lost in time that only the elderly keep with affection.
Jam year: 
2019
Diversifiers: 
Puzzle design challenge (Sponsored by Red Bull Mind Gamers and The Tetris Company®)
Language-Independence (Sponsored by Valve Software)
4′33″
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
3D Max, Photoshop, Substance, Audacity
Installation Instructions: 

Unzip the package and open the "Welcome Home" executable.

How to Play:

  • Controls - Mouse (click)

  • Reset the level - Space

  • Close game - Esc

Credits: 

Team

  • Mikel Carpio - Lead Manager, Game Designer, Sound Production
  • Katia Cervera - Artist 2D, Sound Production, Music Production
  • Marta Fernández - Artist 2D
  • Nicolás Morales - Lead Manager, Lead Artist 2D, Programmer, Game Designer
  • Pablo Rodríguez - Programmer, Game Designer
  • Laura Suonperä - Lead Artist 3D

Font: "Kentucky Fireplace" - Cumberland Fontworks - www.dafont.com

Sound: "Campfire" - CaganCelik - www.freesounds.org

iTween Asset - Pixel placement

Game Stills: 
Source files: 
Executable: