Umbra: Home Is Where The Dark Is

Home is where the heart is, though it may not always be the bright and ideal place of dreams, it will always be 'Home'. Help little creature Umbra after he loses his way in a scary new world and desperately needs to find his way home. 'Home', back to where the other Umbra-folk lurk and far from all the awful bright lights. In order to succeed he will need to make use of his environments to avoid blinding lights and follow the pack's traces to find his way home, and back to the darkness.
Jam year: 
Language-Independence (Sponsored by Valve Software)
MS Windows
Tools and Technologies: 
Unreal Engine, Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Technology Notes: 
We made use of Autodesk Maya to model all our 3D assets, and Adobe Photoshop for concept artwork and textures. Additionally we used Github to host the repository of the project and SourceTree as a github client. Original soundtrack was made using Adobe Audition & Ignite.

Umbra: Home Is Where The Dark Is - A project by Joshua Chartrand, Julia Laninga, Raechel Padua, Marie-France Curtis, and Kia Kortelainen. 

Sound effects sampled from - source of copywright free sounds clips:


Game Stills: 
Source files: