TV Aerial Simulator

This VR game allows young people to experience home life of the 1970s. While one player watches television, the other player has to adjust a TV aerial to keep the signal strong.
Jam year: 
Keep it simple
Mixed Media
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Written in Unity in C# using OpenVR
Installation Instructions: 

Minimum Spec:

You will need an HTC Vive setup and an aerial. Attach your Vive controllers to the base of the aerial as pictured.

Graphics Card NVIDIA GTX 1050 Ti/AMD Radeon RX 470 or greater
Alternative Graphics Card NVIDIA GTX 960 4 GB/AMD Radeon R9 290 or greater
CPU Intel i3-6100/AMD Ryzen 3 1200, FX4350 or greater
Memory 8 GB+ RAM
Video Output Compatible HDMI 1.3 video output
USB Ports 1x USB 3.0 port, plus 2x USB 2.0 ports
OS Windows 10 or newer


How to Run the Game:

Download the zip from this site and unpack to an accessible folder e.g. \TVAerialSimulator.

Run the TVAerialSimulator.exe


Gavin Wood - Game design and programming

John Rooksby - Game design and programming

Kaveen Perera - VR Hardware and machine building

Additional help and much appreciated support from:

Ryan Milner (rtm516) - Unity editor and programming guidance -

Andrew Natress - Unity editor and programming guidance -

NeverMoreScribe - For making a logo in a couple of minutes before the deadline

Programming and scene help provided by Ben Kirman

Tom Feltwell for additional help with GitHub etc.

Thank you to all the Game Jammers at

Andrew Nattress


Game Stills: