High Concept: The player will “hitchhike” through 3 different worlds, looking for a home. In each world he will find a lot of different houses and interact with their owners, helping them, trying to find a place to stay. In the end, after the player helped a lot of people with their troubles, it comes to his mind that his home wherever he is - for his main and unique home is own self. Every place he’s been through, every person he’s met made him what he is today and he will always find shelter on the homes of the people he lent a hand to. CORE FEELINGS: Frustration (for not having a home), Empathy (for the ones who have and don’t have a home), Nostalgia (for each of the characters have a sweet memory of what home means to them). Puzze game
Jam year: 
Use the Source, Luke (Sponsored by GitHub)
Keep it simple
Web browser with special plugins or packaged apps
Tools and Technologies: 
Godot Engine
Technology Notes: 
DropBox, Google Drive, Trello, Git Hub, Piskel.



Willian Akira Mizutani , Gabriel Onibeni PelussiIzadora Silva de Lima, Cristiane Jade De Morais SantanaMonique Novak 

Dev: Willian Akira Mizutani , Gabriel Onibeni Pelussi, Cristiane Jade De Morais Santana.

Game Design: Izadora Silva de Lima, Gabriel Onibeni Pelussi, Cristiane Jade De Morais Santana.

Production: Cristiane Jade De Morais Santana, Gabriel Onibeni Pelussi.

Art: Monique Novak, Cristiane Jade De Morais Santana, Willian Akira Mizutani.

Sound: Monique Novak


Free font: 

"Jackie ふ ぉ ん と" by Norio Kanzawa

Free media: 
Global Game Jam media file


Game Stills: 
Embed code: 
Copyright (c) Cristiane Jade de Morais Santana, Gabriel Onibeni Pelussi, Izadora Silva de Lima, Monique Novak, Willian Akira Mizutani This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.