Thinking inside the box

A physical cockpit constructed in the image of a human head functions as a alternative controller for this first person experience. The head and being inside it represents the inner self where we all reside.
Jam year: 
2019
Platforms: 
Other digital platform
Tools and Technologies: 
Unity (any product)
Technology Notes: 
This game is built into and around a unique physical installation.
Installation Instructions: 

This game relies on a physical installation. The installation consists of a shelter made from cardboard boxes, duct tape, plastic bags, paper, screws and bolts. The interior is designed to look like the inside of a large head. You sit in an armchair with a joystick attached to each arm rest. The player enters the shelter and views the game world through the eye sockets of the head (each with a screen bolted to it) and controls their avatar using the joysticks.

Credits: 

Low poly models from AxeyWorks on Unity Asset store
Skybox from BOXOPHOBIC on the Unity Asset store
Low poly models from the TRIBE2020 project

The sounds in the game is a mix and manipulation of sounds from:
https://freesound.org/s/178083/
https://freesound.org/s/249716/
https://freesound.org/s/392149/
https://freesound.org/s/450620/
https://freesound.org/s/223804/

Game Stills: