Stranded is a sci-fi roguelike in the vein of Cataclysm:DDA, with a heavy focus on realistic procedural generation and passive storytelling. For this GGJ, I will be working primarily on the gameplay frameworks, so by the end of this weekend I don't expect an amazing game. However, check to see this game continue to grow. 5 years ago, for Global Game Jam, I helped create an idle game with a group of friends. Years later, with much more expertise and experience under my belt, I turned that original idea into a new game project, which is now my senior project. --- As of the end of Global Game Jam, I have completed a significant part of the base framework for this game. Be sure to check out the game's progress on github and on the blog at
Jam year: 
This is where we came in, right?
Happy Anniversary
MS Windows, Mac OS X, Linux / Unix, Android device, iPhone, iPad
Tools and Technologies: 
Unity (any product)

Evan Cooper - Design, Programming