A cardgame about resolving arguments, or collapsing from exhaustion. Players step into the roles of a parent and child having a heated argument and are doing their damndest to come to a resolution: Either the other side gives in to defeat, or both sides come to a compromise. Arguments destroy a family and the home when they aren’t resolved, and “defeating” someone you love solves nothing. Make your home a place of mutual understanding.
Jam Site:
Jam year:
2019
Diversifiers:
Forgive and Fortify (Sponsored by iThrive Games)
Platforms:
Non-digital game (board game, card game, physical game, sport, etc.)
Technology Notes:
You'll need a printer. Cards are in color, but designed around b&w printing. Card effects and use are explained on the card, on the playmat, and in the rules sheet via a play by play. Basic reading skills and arithmetic required.
Installation Instructions:
PRINT AND PLAY. d6 can be used to track ego points, and you might need a coin or scrap of paper to track "the ball".
Credits:
Oliver Coffman - Concept, Design
Charles - Design, Visual Development
All Participants of GGJ 19 Omaha: Flavor Text for argument cards
Game Website:
Game Stills:
Download Link: