What it feels to us to be an introvert, suffering social anxiety. What home means to us is a place to recharge and recover from the outside world, where day to day interactions drain us physically and mentally. We represent this here in a Lite-Metroidvania style game about a robot who needs to climb to the highest floor of the building he resides in. The player must explore the tower, opening shortcuts to aid exploration and being sure to return home before the battery depletes, or risk the robot losing it's life.
Jam year: 
Use the Source, Luke (Sponsored by GitHub)
Art of Sharing
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
A special thank you to MagicaVoxel ( for being a very easy to use, open source program for creating our environment and decorative assets! (Assuming they make it into this build.) Note: PC controller support!
Installation Instructions: 

Just open the .exe and run the game, no installer required!


Nicholas Haines - Lead Design, 2D Artist, Sound Effects (@taggartDev)

Alex Crane - Lead Programmer, Codesigner

Brett Leise - 3D Voxel Artist

Cameron Crane - Coprogrammer

Daniel Hogue - 3D Voxel, Sound and Composition

Ina Crane - Special Guest 3D Voxel Artist

User xhunterko at - Static Sound Effect

Game Stills: