The story takes place in the dreams of a weary office worker as his mundane office tasks lull him to sleep. And it's in these dreams where the player finds themselves taking the control of one of his toy airplanes from his childhood. Fly around his childhood room and explore the room for the items that hold the most sentimentality in his childhood to help him make a revelation and make a decision to take back his life for his own! The story showcases themes of Home and what it means to us as children and how we are able to think back and remember what's most important to us.
Jam year: 
MS Windows, Mac OS X
Tools and Technologies: 
Unity (any product)

Game Designer And Programmer 


Colby Rumph


3D Modeling And Art 


Fletcher Kinnear


Programming And Game Design 


Jacob Tucker


Storyboarding And Prop Design - 


Devin Benavides


Sound Design And Composition 


Benjamin Galvan


Storyboard Artist


Nohra Johnston


Programming And Technical Art 


Shalia Wynn



Special Thanks to Global Game Jam 2019



Presented by Messer Games

Made by TurtleDragon

Game Stills: 
Source files: