Home is Where the Hearth is.

You play as a lost ember trying to make your way back to mother fire. Navigate as a small flame through a littered campsite and find your way home!
Jam year: 
2019
Diversifiers: 
Keep it simple
Platforms: 
MS Windows
Tools and Technologies: 
Unreal Engine
Technology Notes: 
Substance Painter, 3dsmax, 3Dcoat, Unreal Engine, and Photoshop
Credits: 

Brandon Gerzel - Lead Programmer, and General Wizard 

Joseph Brokaw- 3D modeling, Unwrapping, texturing.

Chandler Klein - Environmental Design, Programming, 3D Modeling, Texturing 

Timothee Klein - Sound Effects, 3D Modeling, Texturing 

Dannielle Rogers - Project Planning, UI Design, 3D Modeling, Texturing 

Spencer Shipp - 3D Modeling, Texturing 

All 3D assets have been made in-house during the 2019 Game Jam

Sounds sourced responisbly from the following:

BBC Sound Effects 

SoundBible

FMAFreeMusicArchive

Danosongs

Texture images sources from: 

textures.com

 

Game Stills: 
Source files: