Heimwech zu Hell

You face a heroic quest that everyone worth their salt has faced at least once (a week): Getting home from your local gin mill at the other end of town. A problem that couldn't be easier but for two small nuisances: You are more dead than alive and everybody else is a useless waste of space, that is out to get you and ruin your day. You will need to punch, kick and shout the shit out of every single one of them, to keep your rage up and won't fall asleep right where you stand. And don't forget to stay hydrated or you will run out of breath sooner or later.
Jam year: 
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies: 
Unity (any product)

Felix Köcher - Concept Art, Game Design

Florian Oetke - Programming

Alexander Brendel - Programming, Soundtrack, Sound Design

Tess Eisinger - 2D Artist

Stefanie Leisen - 2D Artist

Maike - 2D Artist

Game Stills: 
Source files: