Going Home

You are dropped in an unfamiliar world. No food. No water. No warmth. All you know is that you need to get home. Explore this exciting platforming video game in its budding phase. Collect water, food, and tools to survive while also avoiding dangerous obstacles as you jump from platform to platform. Go Home!
Jam year: 
Mac OS X
Tools and Technologies: 
Unreal Engine
Technology Notes: 
All mechanics, animations, and game assets were created in Unreal Engine.

Project Manajer: Ayisha Oglivie

Level and Sound Designer: Kathryn MacPherson

Programmers: Chris Cline, Amir Hossein Biglari, Matilda Wysocki, Matthew Hayes,