Glow

Our idea is that home is the place where you feel safe and relaxed. Our game starts with player wandering around in the city where it's lack of light. There are fireflies scattered around the city. The player will need to collect fireflies using a jar to maintain his/her sanity. The number of fireflies in the jar decrease with the time. Once the player collects enough fireflies he/she will be teleported to a place where he/she feels secure.
Jam year: 
2019
Diversifiers: 
Use the Source, Luke (Sponsored by GitHub)
Language-Independence (Sponsored by Valve Software)
Art of Sharing
Platforms: 
MS Windows, Virtual Reality platform
Tools and Technologies: 
Unreal Engine, Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Technology Notes: 
FL Studio, Autodesk Maya
Installation Instructions: 

This game require access to Oculus Rift VR.

Credits: 

(In Alphabetical order)

Andrew--Ideas, Source control, environment building

Angeline--Environment building, VR setup, ideas, cookies

Gavin--Ideas, Music

Nikita--Ideas, programming,VR setup,environment building

Tiger--Ideas,Environment building

Xiaoshi--Ideas, Modeling

music from SoundBible.com, Jesus Lastra

music by Kevin Mcleod(incomptech.com)

Building models by K_models from TurboSquid

Game Stills: 
Source files: