Fitting In

Fitting in is a two person co-operative game made by Ron Dekker and Jesse Deerenberg during the Global Game Jam of 2019. In the game one player takes control of the phone, the other stands in front of the back facing camera. The phone holder then has to tell -not show- the other how to has to pose themself based on the instruction on screen. The better you do the more points you will earn.
Jam year: 
2019
Diversifiers: 
Use the Source, Luke (Sponsored by GitHub)
Puzzle design challenge (Sponsored by Red Bull Mind Gamers and The Tetris Company®)
Language-Independence (Sponsored by Valve Software)
Assetless
Platforms: 
Web standard (HTML5, Java, JavaScript, Flash)
Technology Notes: 
The game utilizes PoseNet a neural network model build for Tensorflow.js made by Google's Deepmind team. Thanks to Tensorflow.js' ability to run locally on the browser all calculations happen on the device itself to ensure your privacy.
Credits: 

Made by:
Ron Dekker (https://RonDekker.nl)
& Jesse Deerenberg (https:/jdeerenberg.weebly.com)
 

Game Stills: 
Source files: