An experimental game based on latency. Two players fight to defend their home planet and find a new one. Control the game with your mouse. Left click selects a planet, and right click (or shift-click) orders to send one spaceship to that planet. Keep in mind that: - You're sending messages from your home planet (green), and it will take some time for the message to arrive to the selected planet (unless you are sending ships from your home planet) - Spaceships ping their position back to your home planet, which again takes time to arrive, so the further away a spaceship is from your home planet, the more inaccurate it's position is (or rather, you see the old position of that ship) - Simply put: It's easier to control ships and respond to threats closer to your home planet, and much harder when you're moving further away. The first player that conquers the other player's home planet wins (so make sure to defend yours properly).
Jam Site: 
Jam year: 
Always Room for One More (Sponsored by Origin Access)
Use the Source, Luke (Sponsored by GitHub)
Thomas Wasn't Alone
Happy Anniversary
Web standard (HTML5, Java, JavaScript, Flash)
Technology Notes: 
Using three.js for visuals, and node.js with Socket.IO for networking.


David Vázquez Púa (https://github.com/davazp)
Tijn Kersjes (https://github.com/tkers)
Andrej Ristevski (https://github.com/andrejristevski)

Music by Tjerk van der Ham (www.tjerkmuziek.nl)

Game Stills: 
Source files: