Bring yourself home to this familiar feeling. The avatar starts as an incomplete shape against a black environment, you will be given instructions how to move. You will hear various sounds as you move around. The nearer you are to one, the louder it becomes, and weaker if farther. These are represented by the 3 shapes visually (circle, ,square and triangle). Once you are able to touch them. Your field of view will turn to white and widen, you will also see random black lines on the ground. Then, they will disperse to random directions. You will now start hearing music specific to the shape as a indicator for where they went at the same time you see them running away from you. Same as before, louder the closer, weaker the farther. Once you start to catch one of them, you become that shape. And the music will become your background music. And your fov will be full. You will now start seeing color on various sides of the screen. The closer you are the stronger they get (the more they fill the screen). The music will swell the closer you are to the color. Once you fill the entire screen with that color, a cutscene will play. The camera will pan out and show you what you have made. And will cut to black. This is your idea of home.
Jam year: 
Language-Independence (Sponsored by Valve Software)
Thomas Wasn't Alone
This is where we came in, right?
MS Windows
Tools and Technologies: 
Unity (any product)

Developer: Kevyn Montaña
Artist: Resa Embutin

Source files: