Fake Estate turns the housing market on its head as the house hunter becomes the house hunted.
Play as a giant sentient house and gather room attachments to attract potential buyers. Keep your potential buyers enticed with new upgrades and features before planting your foundation and trapping everyone in a shoddily built and overpriced pile of bricks.
Jam year:
2019
Diversifiers:
Language-Independence (Sponsored by Valve Software)
Platforms:
MS Windows
Tools and Technologies:
Unity (any product)
Technology Notes:
Maya for 3D Modelling
Credits:
Rob Bailey: Gameplay Programmer, Level Designer
Wes Waligora: Gameplay Programmer, UI Implementation
Dan Singer: Gameplay Programmer, AI Interactions
Emily Turner: 2D Artist, UI Designer
Edward Ro: 3D Artist, Rigging + Animation
Elie Abraham: Main Game Scene Sound Designer (Not pictured in team photo)
Game Website:
Repository Link:
Game Stills:
Source files:
Executable: