Fake Estate

Fake Estate turns the housing market on its head as the house hunter becomes the house hunted. Play as a giant sentient house and gather room attachments to attract potential buyers. Keep your potential buyers enticed with new upgrades and features before planting your foundation and trapping everyone in a shoddily built and overpriced pile of bricks.
Jam year: 
Language-Independence (Sponsored by Valve Software)
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Maya for 3D Modelling

Rob Bailey: Gameplay Programmer, Level Designer

Wes Waligora: Gameplay Programmer, UI Implementation

Dan Singer: Gameplay Programmer, AI Interactions

Emily Turner: 2D Artist, UI Designer

Edward Ro: 3D Artist, Rigging + Animation

Elie Abraham: Main Game Scene Sound Designer (Not pictured in team photo)

Game Stills: