Divine Intervention VR

The Earth is our home! Being God is tough. Especially when your cat Lucifer knocked the sun away before stalking outside to hunt cloud mice, leaving your beloved people on Earth in dire straits. While you wait for the angel construction team to build a replacement sun, use the lamp to heat the people of the world. But be careful not to overheat them! Oh no! A fiery meteor shower? Now?! Use the lamp or your hands to bat away the meteors to keep them from striking and burning your humans (but you still need to keep them warm enough!)
Jam year: 
Use the Source, Luke (Sponsored by GitHub)
Language-Independence (Sponsored by Valve Software)
MS Windows, Virtual Reality platform
Tools and Technologies: 
Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Technology Notes: 
Art assets created using Blender*, GIMP*, and Adobe Illustrator. Unity was used along with the SteamVR API to implement the game. Git* and github were used to manage source code revision history. Audacity* was used to produce sound effects and convert music to MP3 (which probably uses Lame* for MP3 encoding?), and Propellerheads Reason 8 was used to create the music (with no rack extensions), with some cheapish keyboards for MIDI control (Alesis QX25, and Yamaha Piaggero NP-11). * Free/Libre/Open Source Software
Installation Instructions: 

Listen to the soundtrack at SoundCloud!

Adrian Benitez Martos Programming
Micah Cowan music and sound effects
Annie Hodgson 3D assets
Emily Hodgson 2D art/textures
Richard Hodgson Programming
Game Stills: 
Source files: