Dischord

Dischord is a 3D game in which the player is confronted with both comforting and dissonant sound and visuals to navigate the world on a quest to find home. The further the player is from home, the more dissonant the sounds and art become.
Jam Site: 
Jam year: 
2019
Diversifiers: 
Language-Independence (Sponsored by Valve Software)
Keep it simple
4′33″
Platforms: 
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies: 
Unity (any product)
Technology Notes: 
FMOD
Installation Instructions: 

To run, open the folder for your opererating system and run the executable. 

Credits: 

Alex Cole: Sound Implementation

Michael Hudak: Composer

Dwezil D'souza: Music & Programming

Dan Halma: Music

Erik Van Horn: 3D Art & Modeling

Justin Oswald: Project Management

Jillian Harvan: Storyboards

Jesse Cuce: Concept Art

Phil Simmons: Programming

Victoria Waring: 2D Art

Game Stills: 
Source files: 
Executable: