Dischord is a 3D game in which the player is confronted with both comforting and dissonant sound and visuals to navigate the world on a quest to find home. The further the player is from home, the more dissonant the sounds and art become.
Jam Site:
Jam year:
2019
Diversifiers:
Language-Independence (Sponsored by Valve Software)
Keep it simple
4′33″
Platforms:
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies:
Unity (any product)
Technology Notes:
FMOD
Installation Instructions:
To run, open the folder for your opererating system and run the executable.
Credits:
Alex Cole: Sound Implementation
Michael Hudak: Composer
Dwezil D'souza: Music & Programming
Dan Halma: Music
Erik Van Horn: 3D Art & Modeling
Justin Oswald: Project Management
Jillian Harvan: Storyboards
Jesse Cuce: Concept Art
Phil Simmons: Programming
Victoria Waring: 2D Art
Game Stills:
Source files:
Executable: