Daddy Daddy

Your child is calling for you. Something is wrong at home. As you find your way home, a tiger attacks. Injured, you arrive home to find the entrance blocked by fallen trees. Can you forgive the tiger? If you can, the tiger will add its strength to yours to help you home. Tilt your head 10 degrees down to move around in the Oculus GearVR or look slightly down with your mouse on the PC. Be guided by sounds - you can play this game with your eyes shut! ONLY WALKAROUND AT END OF GAME JAM. ALSO GGJ VERSION ONLY IN WINDOWS, NOT VR - see website for link to VR version soon.
Jam year: 
Forgive and Fortify (Sponsored by iThrive Games)
Language-Independence (Sponsored by Valve Software)
Keep it simple
Android device, Virtual Reality platform
Tools and Technologies: 
Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Technology Notes: 
Unique VR movement - walk by tilting head 10 - 20 degrees below the horizon. Created in Unity using Unity Asset Store art assets, for the Oculus GearVR.
Installation Instructions: 

To play on the Oculus GearVR, load .apk file onto Android Galaxy Note 5 or Edge 6 or 7 mobile phone.  Find this in your files and double click.

When the game opens, look at the mushroom in front of you.  This will help you angle your head correctly to walk.  Whenever your head is between 10 and 20 degrees below the horizon, you will move in the direction your head is facing.

To play on Windows PC, copy folder with executable, data file, and Unity dll onto your computer.  Extract to a suitable place.  Keep these files together.  Double click the executable to play.

To walk, move the mouse forward so that your character is looking down, and angle the mouse in the direction you would like to move.


Game engine Unity including Standard Assets and GE Common Assets

All game art downloaded for free from the Unity Asset Store:  Acorn Bringer Assets, Fantasy Skybox, LowPolyWater_Pack, Tiger

Some SFX sourced from FreeSound: tiger moan Taira Komori 2009; dragon (base sound); foley wood tree branches Adobe Systems Inc 2010; "Daddy" SoundCloud, timber (base sound) Adobe SoundBooth 2003 - SFX created and curated by Zoey Monroe

All other SFX recorded and designed by Zoey Monroe

VR movement designed by student team The Guilty Villagers, mainly programmers Jamie Barker and Jaysen Griffiths  with the help of teacher Dr Mike Cooper, AIE Adelaide, 2016

Game Stills: 
Source files: