Copse (n): a stand of trees and shrubs; a place in the forest where a complex community of lifeforms can be found.
When a tree dies, that which composes it does not simply disappear. Everything returns to the soil eventually, yet the soil itself never stays the same. When a person fails, they do not walk away from their failure emptyhanded. Instead, they now carry new memories; new patches of rich, dark earth ready to grow new trees and support new dreams.
If home is a place within the heart, within our dreams, it will be shaped by our memories. How do those memories change home? Can home grow from damaged soil?
Should it?
In Copsing Mechanism, players interact with natural elements of a forest, attempting to find home by growing trees. This game hopes to explore themes of memory and iteration, especially how experiences throughout our lives affect our future ability to grow and make our own homes.
Jam Site:
Jam year:
2019
Diversifiers:
20-XIX
Platforms:
MS Windows
Tools and Technologies:
Unity (any product)
Installation Instructions:
We've provided a separate post jam update link: https://drive.google.com/open?id=1dBep6BnmAhI1S6a_whgYWP0aJe4amh6V
Credits:
Eric Pugh - coding, UX design
Feygon Wyllow - coding, writing, design
Jonathan Minnamon - coding, audio engineering
Rose Hall - Art, writing
Peter Karman - Music and sfx (www.ptrkrmn.com)
Dr. Halley Farwood - design consulting, social research
featuring the voice talents of Janine Beckford, Seth Callahan, Kiki Coker, Melanie Creel, Oliver Hall, Annastasia Lawson, and Tyler Mata.
Video Link:
Game Stills:
Source files:
Executable:
Download Link: