Cold Fire

Survive the blizzard! The Plan: One player gathers resources outside while the other heats up inside. Then they alternate. What we got: A nice Walkingsimulator with a great Ambient, a great Environment, great music and the possibility to die outside and to heal next to the fire! What home means to us: A warm place to return to.
Jam year: 
Language-Independence (Sponsored by Valve Software)
Keep it simple
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
We also used Maya, Blender, Git, Illustrator and Substance Painter.

Team Piveaux

  • Deniz Erdogan (Sound Design, Composer)
  • Daniela Maisenbacher (Character Design, Concept Art, Level Design, UI)
  • Katharina Maisenbacher (Concept Art, 3D)
  • Florian Alliger (Character, 3D)
  • Sophie Lochau (3D)
  • Johanna Junger (3D)
  • Anne Bourahli (3D)
  • Tim Schneider (Programming, VFX)
  • Lukas Wiedemann (Programming)
  • Janik Hofmann (Programming)
  • Inka McAtee (Producing, Level Design, Animation)
  • Serkan Beyazkilic (Producing, Game Design, Vision)

All assets built on-site!
First time GGJammers!
Everyone's a student!

Game Stills: 
Source files: