For me, the meaning of home is to protect each other. Home protects us, and home also needs our protection. When it comes to the protection of home, cluster creatures such as bees and ants will take their lives to protect their nests.And the way the bees communicate is by dancing, so I wanted to Make a rhythm game that mimics the life of the colony and the nest. In order to simulate a large number of life moving together with high performance, I used unity's latest ECS technology to highly optimize the performance. Each small life in it is not a particle effect or shader, but an entity with its own life value, mass, speed, friction and so on.In my laptop, I can hold 60, 000 Entity and keep 60fps on the same screen.
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Game Stills: